How to gain visibility to our video games without drowning in the darkness?
I have been thinking about this question for a long time. Since we started planning our first game ideas with my good friend HappyLittleRat back in 2014, this is the question that has mostly bothered my mind. In past years, I have followed several game developers and followed how their games have drowned in the mass of video games. Especially in mobile games, but also in PC games, it is a big challenge to get the game visible as there is all the time coming to a lot of new games in the market. Separation of your game from the mass is more easily said than done.Continue reading “First Games With The Own Game Engine”